World Events

Each turn, random events may fire and affect the world. Events are visible in the World News broadcast and can persist multiple turns. Some events chain into others.

Weather Events

EventDurationEffect
❄️ Blizzard2–4 turnsSector efficiency −10%, army movement slowed
☀️ Drought3–6 turnsFarm efficiency −15%; can chain to Famine
🌊 Flood2–3 turnsFarm and granary efficiency −20%
🌿 Perfect Growing Season1 turnFarm food production +50% this turn
🌨️ Harsh Winter3–5 turnsAll nations −10 morale per turn

Geological Events

EventDurationEffect
💥 Earthquake1–2 turnsRandom sectors lose 10–30% efficiency
💰 Treasure Strike1 turnA random sector gains +3 minerals

Social Events

EventDurationEffect
💀 Plague4–8 turnsAffected sectors lose 25% population per turn
⚔️ Peasant Uprising2–3 turnsSector efficiency −25%; can chain from Famine
🗡️ Mercenary Band Arrives1 turnLarge army on map; hire at half cost
🛒 Trade Fair2 turnsCaravans deliver double value

Magical Events

EventDurationEffect
✨ Ley Line Surge1 turnAll nations +20 magic power
🏛️ Ancient Ruins Discovered1 turnA random artifact spawns on the map
🐉 Wandering Dragon1–5 turnsDragon raids nearby sectors; Monster Lords can tame
💀 Curse of the Ancients3 turnsRandom nation −20 morale
⛈️ Magical Storm2–3 turnsAll spells have 50% failure chance

Chained Events

Some events trigger follow-on events:

Trigger→ Chains toChance
Drought (ends)Famine60%
Famine (ends)Peasant Uprising40%
Uprising (ends)Desertion Wave50%

Event Rate

The world admin can configure the event rate when creating a game. A rate of 1.0 is normal; 0.0 disables all events; 2.0 doubles the frequency (chaotic games).

The Staff of Weather artifact makes the holder immune to all weather-category events.