Artifacts
Artifacts are rare items that provide passive bonuses to the nation that holds them.
They spawn on the map at world generation or appear via the Ancient Ruins world event.
Some are guarded by monster units.
Artifact Hunters receive double benefit from all artifacts and can
passively detect nearby artifacts on the map.
Common Artifacts
| Artifact | Effect |
| Crown of Leadership | All armies +10 morale |
| Merchant's Ledger | +15% caravan capacity |
| Forge of Ancients | +10% metal production nationally |
| Fertility Stone | +10% food production nationally |
| Tome of Power | +2 magic power regeneration per turn |
| Sea Charts | +1 naval movement all fleets |
| War Drums | +8% combat effectiveness all armies |
Uncommon Artifacts
| Artifact | Effect |
| Spy Glass | +3 scout range nationally |
| Ancient Treaty | Start each turn with +1 diplomatic goodwill with all nations |
| Dragon Banner | Enemy armies −15 morale in combat |
Rare Artifacts
| Artifact | Effect |
| Staff of Weather | Immune to all weather events |
| Philosopher's Stone | +25% to all resource production |
| Ark of Command | Armies never suffer desertion |
Legendary Artifacts
| Artifact | Effect |
| Dragon Egg | Hatches a unique Dragon unit (Monster Lord unlocks full potential) |
| Crown of the World | +50 VP per turn while held; every nation can see the holder |
Artifact Rules
- Artifacts are visible on the map only when a scout enters the sector
- Some are guarded by monster armies that must be defeated first
- When an army carrying artifacts is defeated, artifacts transfer to the victor
- A nation can hold multiple artifacts (effects stack)
- Artifact Hunters: hold double the stated effect + passively detect nearby artifacts