Player Classes
Choose your class when joining a world. Each class gives you stat bonuses, access to unique units, and a distinct victory condition. Multiple players may share the same class — two Traders in one game creates interesting rivalry.
Empire Builder
Expansion
Bonuses: +25% construction speed, +20% city population cap, cheaper fortifications
Unique Units: Engineers (build 2× faster), Colonists (found cities in unclaimed land)
Victory: Points for territory owned, cities built, and total population
Warlord
Military
Bonuses: +15% combat damage dealt, −15% damage received, +25% recruitment rate
Unique Units: Elite Guard (never deserts), Siege Masters (reduce fortifications fast)
Victory: Points for battles won, nations eliminated, territory taken by force
Trader
Commerce
Bonuses: +30% caravan efficiency, trade goods worth 2× to other nations, +1 caravan movement
Unique Units: Merchant Guild (super-caravan, 3× goods), Smuggler (moves through hostile sectors)
Victory: Points for total wealth, active trade routes, unique goods delivered
Theocrat
Magic
Bonuses: +40% magic power regeneration, shrines produce double power, all units +10 morale
Unique Units: Holy Warriors (morale never drops below 50), High Priest (powerful spellcaster)
Victory: Points for shrines controlled, spells cast, nations converted to alliance
Diplomat
Diplomacy
Bonuses: Diplomatic offers more likely to succeed, alliance resource bonus, spies 2× effective
Unique Units: Ambassador (negotiate even at war), Spymaster (intel on other nations)
Victory: Points for alliances maintained, turns at peace with 3+ nations, wars ended by treaty
Artifact Hunter
Artifacts
Bonuses: Double benefit from all artifacts, finds artifacts in unexplored sectors, artifact aura protects armies
Unique Units: Treasure Hunter (scout + artifact finder), Relic Guardian (artifact protection)
Victory: Points per artifact held (weighted by rarity), bonus for complete set
Pathfinder
Exploration
Bonuses: +2 scout range, no movement penalty in mountains/forest, auto-shares maps with allies
Unique Units: Ranger (any terrain, ignores zone-of-control), Cartographer (reveals adjacent sectors each turn)
Victory: Points for map revealed %, rare terrain discovered, distant outposts founded
Monster Lord
Terror
Bonuses: Monster units at half cost, enemies −20 morale vs. monsters, pillage yields 2×
Unique Units: Beast Tamer (commands monster armies), Necromancer (raises fallen soldiers as undead)
Victory: Points for monster armies commanded, devastation caused, fear rating across all nations
Class Comparison
| Class | Combat | Economy | Magic | Difficulty |
|---|---|---|---|---|
| Empire Builder | ★★★ | ★★★★★ | ★★ | Easy |
| Warlord | ★★★★★ | ★★★ | ★★ | Easy |
| Trader | ★★ | ★★★★★ | ★★ | Medium |
| Theocrat | ★★★ | ★★★ | ★★★★★ | Medium |
| Diplomat | ★★ | ★★★★ | ★★★ | Hard |
| Artifact Hunter | ★★★ | ★★★ | ★★★★ | Medium |
| Pathfinder | ★★★ | ★★★ | ★★★ | Medium |
| Monster Lord | ★★★★★ | ★★ | ★★★ | Hard |